Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Thursday, April 9, 2015
Thursday, December 4, 2014
Friday, January 31, 2014
Modular Buildings
this is a very simple set, it works off of three 1024x1024 textures with rudimentary normal map information
Artillery from "The Ambush"
In the Starcraft 1 Cinematic "The Ambush" there's this piece of mobile Artillery that never appears as a unit. I like to imagine it as an old-fashioned artillery which was replaced by the Siege Tank. it would have the utility of being able to attack air similar to a German Flak 88, by in that respect it is inferior to the Goliath so most of these cannons have been recycled or sold to museums.
in Unreal Development Kit
Emissive Map
Normal Map
Specular Map
in Unreal Development Kit
Low poly in 3ds Max
I kept the triangle count low (1,282) as i was thinking of this as a potential Starcraft 2 unit.
High Poly in 3ds Max
Diffuse TextureEmissive Map
Normal Map
Specular Map
Subscribe to:
Posts (Atom)




























