Thursday, December 4, 2014
Wednesday, April 23, 2014
Wednesday, March 26, 2014
Balor in zBrush
Balor of the Baleful Eye, King of Tory Island, Warlord of the Fomorians.
from the Irish Book of Invasions
Friday, January 31, 2014
Modular Buildings
this is a very simple set, it works off of three 1024x1024 textures with rudimentary normal map information
Berthe and Paul.
These are two characters from a story about a Circus which is also a spy Agency.
Berthe Gothel is an agent runner descended on her mothers side from an ancient line of German witches. She loves her job, and is easily exited.
Paul, is her right-hand man and best friend from boarding school, he's an acrobat by day and an infiltrator by night. he is of a much more melancholy temperament than Berthe.
Goblins
Two of my first Digital Paintings, I didn't have a Tablet yet and was only rudimentarily familiar with Photoshop, but I really enjoy both of these pieces. I put a great deal of time into both of them.
Artillery from "The Ambush"
In the Starcraft 1 Cinematic "The Ambush" there's this piece of mobile Artillery that never appears as a unit. I like to imagine it as an old-fashioned artillery which was replaced by the Siege Tank. it would have the utility of being able to attack air similar to a German Flak 88, by in that respect it is inferior to the Goliath so most of these cannons have been recycled or sold to museums.
in Unreal Development Kit
Emissive Map
Normal Map
Specular Map
in Unreal Development Kit
Low poly in 3ds Max
I kept the triangle count low (1,282) as i was thinking of this as a potential Starcraft 2 unit.
High Poly in 3ds Max
Diffuse TextureEmissive Map
Normal Map
Specular Map
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